You can make a field with plants growing on concrete if you want. Be aware you may have to fiddle the amount of money you have, the vehicles, the fields etc by using details from another game save.
The attributes Opacity, Hardness and the Value are defining the "brush" you are painting the height map with. Nor have I messed with the map preview so mine worked without any of that.
Save them in DDS file format and only around 76kb each, I resized mine til they were right. Set a desired brush radius.
User Attributes The user attributes panel is typically not visible if you open the editor for the first time.
Do the steps properly and in the right order, do them often and it becomes second nature to do them with little going wrong. Here is a Gold Standard sample mod map for editing. You can change the radius of the brush with the shortcuts "V" and "B" and you can change the opacity value of the brush quickly with "N" and "M".
Animation Panel You can preview animation sets with the animation panel. That is the blue paint bruch icon.
This feature is quite useful because you can use it to substitute an object reference feature within your i3d scene file. All you do is either keep the files that were placed in the zip or unzip your last map you used then edit the unzipped map file. The scripting can be useful for many things.
Spline Editing You can edit splines by picking a control vertex CV of a spline an moving it around. Interactive Placement This is a really nice feature of the editor, you should try it at least once! What happens here is, that you are painting a height map, that defines the height of each point of your terrain by giving it a grey-value.
Select an object in the scenegraph to see its user attributes. Now you have a terrain to play with.
In the terrain texture paint mode next to the terrain sculpt icon you can colorize your terrain with different textures. Then place it in the mod folder. Then use the add brush function default LMB to paint that layer. I did this by checking the size of the ones in the sample mod map. With the Chunk vis checkbox on, you can see exactly which texture layers you used in a chunk by what amout.
However you have to include the folders shown in the example mod map you download.GIANTS Editor is a program used for editing mappers and modders for Farming Simulator. The program’s features are found in the program’s panel windows.
If the panel windows aren’t available. Join in the conversation on Giants Editor - looking for help with terrain, fields and textures - Discuss quality FS mods for FS17 and FS 15 and information about GIANTS Editor i3d and the FS17 Mod Contest. Giants Editor bit - A new version of Giants Editor is available for Farming Simulator 17!Giants Editor download Here is a new version of Giants Editor.
Version: v It's a great tool for developers who are creating / editing mods for Farming Simulator game.
64 and 3. Feb 08, · Voici pour vous la deuxième vidéo sur giant editor, je pense en mettre une par semaine et un peu plus en ce moment car il va y avoir les vacances donc j'en m. Home Welcome to the GDN, Home of the GIANTS Engine.
Documentation. Use this option to view the documentation. Explore GIANTS Editor keyboard shortcuts. GIANTS Editor v 64 bit - Here is the new Giants Editor 7 which will be useful for creating maps, objects, placing them on your maps, and creating various other mods!
- Fixed terrain wireframe rendering camera - Added refresh custom shader button on material panel - Added support to group selected nodes - Improved spline editing.Download